Call of Duty Black Ops 2 Drone Review

Call of Duty: Blackness Ops ii multiplayer review: same, but improved

If you're a fan of the established Call of Duty multiplayer feel, Black Ops ii takes everything y'all bask and improves upon it. But if the franchise has left y'all sour in the past, Black Ops 2 doesn't offer enough to make you desire to jump dorsum in.

Editor'due south annotation: The single-player review of the game can be found here. As with every entry in Activision'south almanac FPS franchise, Call of Duty: Black Ops 2 needs to accomplish many things. Non only must this twelvemonth's entry satisfy the existing Call of Duty fanbase, it must endeavour to expand that audience, bringing back detractors into its fold. Over the years, would-be fans have been turned off by a number of issues, including Kill Streaks, balance issues with the loadouts, unlocks and rewards. While the core multiplayer experience of Blackness Ops 2 has the same basic framework as previous Telephone call of Duty games, Treyarch has addressed many of those issues: revamping the way you customize your loadouts, fine-tuning cadre components, adding new game modes, and filling out the broiled-in competitive aspect of online play. The "Pick x" customization system is the first large change, as you are no longer trapped by strictly defined classes anymore. When you get to create a custom class, you lot tin spend ten points, each representing a single weapon, perk, and attachment. Wildcards further allow you to bend the rules, letting you have a third weapon attachment in lieu of another piece of equipment, for example. The default loadouts usually have ii not-lethal grenades equipped, and as someone who's never been too grenade-happy in Phone call of Duty, I found myself dumping the second flashbang or concussion grenade while calculation a third attachment to my primary weapon. A lack of customization was never a flashpoint when talking about MW3 or the original Black Ops, merely it'southward a welcome improver that really allows you to address your strengths and weaknesses as a player. That said, the process of unlocking weapons still leads to some residual issues. The starting weapons aren't nearly equally effective as unlocked items, specially when attachments are factored in. This isn't an issue in League Play, where everything is unlocked, but information technology runs rampant in the Public arenas. The problem is only exacerbated by streak rewards. The franchise'south notorious Kill Streaks have been retooled, this time into Score Streaks. Instead of counting kills, Score Streaks add up points earned from kills, assists, objectives--substantially anything that adds to your terminate-of-round score. Instead of needing three kills for the get-go advantage, you lot need 350 points, and so on. Streak rewards like the UAV and air strikes are unchanged, only a method that encourages teamwork and objective completion has replaced that tired "kill 'em all!" mentality. While the route to these rewards has changed, an incredible number of rewards used during every round is all the same a problem. I feel similar the powers and advantages bestowed by the UAV are watered down when one is popping off every infinitesimal or so, and some of the futuristic weapon rewards are maddening. The most annoying of the new streak rewards is easily the Hunter-Killer drone; toss it in the air like a paper plane, and watch it home in on any unlucky enemy soul is out of encompass. There were several rounds where more than half of my deaths came from these pesky planes, to the betoken where all of my loadouts needed the Cold Blooded perk (invisible to enemy targeting systems). Similar to my exploits in single-histrion, it'south another example of how the future tech in Black Ops two can put a damper on the whole feel. The whole "hereafter state of war drone" aspect in Black Ops ii is appreciated, but I'm non sure if it translates as well to the multiplayer experience. I think back to the original Modern Warfare MP, and how the helicopter strike that could be chosen in was destructive, simply counter-balanced by RPGs, or fifty-fifty steady gunfire. In Blackness Ops 2, there'due south no defence against the Hunter-Killers likewise the perks. The aforementioned goes for the Dragonfly quadrotor air drones, which are so hard to encounter you're expressionless before you tin can fire dorsum. I can handle being gunned downwards 10 times in a row by some 12-year-old Call of Duty prodigy, merely it'south frustrating when I can barely come across and target an air drone on my 50-inch HDTV. If you weren't a fan of Kill Streaks in previous offerings, Black Ops 2 won't change your listen.

Fighting amid wreckage on the Turbine map.

One of Black Ops 2's new modes, Hardpoint, garnered a lot of my attention. Not only is information technology new, simply it's also incredibly challenging and idea-provoking. Each Hardpoint is typically an enclosed room or ruin, and so each betoken has whatever number of ins and outs to cover. In an ideal server, teammates are clueing each in to what door or window they're taking, where the enemy is approaching from, while lopsided losses stem from anybody jamming into one archway similar the 3 Stooges. Hardpoint demands your best when it comes to teamwork, quick-thinking and counter-assaults, and it's a definitive multiplayer experience if you're teammates are even remotely competent. Multi-Team is a wholly new experience, despite the aforementioned maps, as you are always outmanned and outgunned. Quality teamwork really has a run a risk to shine, and a lack thereof volition leave you facepalming in sheer frustration. Thankfully, during a few rounds of MT Kill Confirmed, my mortiferous trio was at its finest. Nosotros wandered effectually the Drone map similar ronin, setting ambushes in the cloak-and-dagger lab tunnels and raining burn down on the jungle beneath from the east side towers. It's a lot easier to worry nearly (and keep in line) 2 teammates than six, eight or 10. The successes and failures on a minor team are more obvious, which makes focused teamwork that much more important and enjoyable. And betwixt Multi-Team and Hardpoint, Treyarch has preserved the multiplayer modes its fans enjoy and then much while calculation new modes to continue veterans interested, while potentially attracting new fans. The updated Zombies mode includes both solo and multiplayer options. The familiar Survival mode is back (outlive as many waves of the undead as you lot can), but the focus is on Tranzit mode. Available in solo and multiplayer flavors, Tranzit is the new campaign component of Zombies, although it'south so vague and disruptive the campaign label hardly seems appropriate. An automated bus takes you between stages, where zombies, weapons, secrets and some remnants of a plot await yous. I all the same don't really know what the story is about, aside from turning ability for the town on while avoiding the zombie horde, with random insults and lines of dialogue peppered in. I never got by the third phase, partly from making dumb mistakes (being electrocuted, running into exploding zombies, and so on), and partly from my party splitting upwardly. The bus that brings y'all through the world is controlled past a Johnny Cab-looking robot driver, which takes off from each stage--with or without you--subsequently a few minutes and several loud honks of the horn. If you're left backside, it'southward an unofficial game over. There were two instances where I hopped on the bus as information technology left, and my teammates were left behind. Despite the Johnny Cab nature of the bus, my teammates accused me of leaving them behind and refused to help me from thereon out. If that's not vague game design, I don't know what is.

Black Ops two Zombie mode

The other new Zombie mode is Grief, which drops two teams of opposing humans in with the zombies. The object is to outlast the other team, but shooting the enemy won't complete that goal. You can stun enemies while they try to revive teammates, similar to the Boomer stunning friends in Left iv Expressionless. You tin besides throw meat their style, which draws the zombies' attention quicker than being a regular, sans-beefiness human. All 3 modes in Zombies are entertaining mini-games, but they ultimately autumn brusk of existence a meaningful, value-added experience. The replay value found in Left four Dead simply isn't here, specially when you're playing solo. Tranzit is simply too vague and discombobulated to be considered a campaign worth more than than an hr of your attention, and Survival is the same way y'all've already played a million times. They're all fun, just none of the iii are going to ascertain your Black Ops 2 experience. If you want to kill some zombies, y'all're meliorate off going the Left 4 Dead route. Black Ops 2 multiplayer has its fair share of failures and successes. Does the whole experience experience appropriately tied in with the campaign? Absolutely. The maps, whether they're pulled directly from the campaign or merely inspired by it, were designed with diversity in heed, and they hit that goal. If you're a fan of the established Call of Duty multiplayer experience, Blackness Ops 2 takes everything you relish and improves upon it. The Pick 10 scheme takes an established, thoughtful customization organization and makes it even better, and there's no end to the combinations you can bring onto the battlefield at present. If you enjoyed Kill Streaks in the past, the new Score Streaks arrangement gives you the same rewards while refocusing on teamwork and objective completion. On top of established favorites, Multi-Team and Hardpoint are refreshing additions that bring out the all-time in you from a teamwork perspective, which is what true multiplayer is all about, right? But if the Call of Duty franchise has left you sour in the past, Black Ops ii doesn't offering enough to make you want to jump back in. Never in the hours of online play did I feel similar I was participating in a wholly new feel. The Score Steaks organization is an improvement, but its mere being will withal pose a problem for critics of the series. The means is different, but the end is nonetheless the same. As for the unlock system, that'south a trouble in itself. Pick x is a great addition, just your shooter skills are nevertheless subject to unlocks, perks and rewards, pregnant the better guns will drown out meliorate skill mostly. There's an imbalance in the game, cheers to additions like the target finder sight and Hunter-Killer drones, that seems insurmountable at times. Once more, the futuristic tech that pushes the story forward is one of Black Ops 2's biggest weaknesses. The new game modes like Hardpoint do bring a renewed focus to teamwork, but one new mode doesn't overcome the lack thereof in other game modes.
The multiplayer review of Call of Duty: Blackness Ops 2 was based on a retail Xbox 360 version of the game provided by the publisher, and played over Xbox Alive. The game is also available for PlayStation iii, PC, and Wii U.

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Source: https://www.shacknews.com/article/76697/call-of-duty-black-ops-2-multiplayer-review-same-but

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